

The campaign is spread across two maps, a suburban center and a historic district, each with a distinct vibe. The run mechanic feels like gliding, providing a significant and immediate speed boost that never feels too slow. Running in Redfall is incredibly satisfying, and this is crucial, considering a large portion of the game is spent exploring neighborhoods on foot. Each character has a skill tree with a few dozen upgrade slots, plus a backpack that can be stuffed full of firearms, and three guns equipped at any time. I also spent some time with Remi, a support-class character with an adorable robot dog. Her final ability summons her former boyfriend, a ghostly vampire who shows up to pull focus and deal damage (typical ex behavior).

I primarily played as Layla, a student whose special abilities include a glowing purple umbrella that soaks up bullets and a psychic elevator that propels friends and foes into the sky.

The characters represent a bright spot in the game, so let’s start with the good stuff.
